Traditional 2D Animation

Software:
TV Paint
Start date:
February 14, 2024
Duration:
12 months
Price per month:
$350
Spots left:
24

The program includes:

STEP INTO THE WORLD OF ANIMATION

Sign up for a program

Welcome video from the mentor

WHO IS THIS PROGRAM FOR?

For those who not only love cartoons, but want to make them! You’ll learn how to create traditional 2D animation, get to know the 12 principles of Disney animation, learn useful techniques. You will have a series of assignments that will allow you to acquire all the necessary skills to animate the drawn characters.

ABOUT THE COURSES

The program begins with the “Basics”, where you get acquainted with animation principles, terms and techniques and learn to create your first animations.

In the course “Body Mechanics” you will learn about the design of animated characters, expressive poses and cartoon facial expressions as well as pay attention to the principle of the wave. There will be two-hour workshops with animation and drawing assignments as well.

The third part – “Acting” – will be dedicated to dialogues, acting and secondary movements. In this part of the course you will focus on drawing fabrics, hair, parts of clothing and additional objects, such as swords, pistols and other objects that are an extension of a hand. Learn to tell a story and study tricks that will help to present the information correctly to a viewer. You will also explore more complex concepts, such as the animation of thoughts and emotions of a character.

And in the final part “Short film” under your mentor’s supervision you will create a short animated film that can participate in a competition at a selected festival.

AFTER THE PROGRAM

After you’ve completed the program you will have a professional demo reel with a set of high-quality animations. You will be able to complete any task assigned by a director in the animation industry. Also in your final course you will create a full-fledged animation – a short film for one of the animation festivals.

Curriculum

First month

Jumping ball: learning to create the first animation. Introduction to the 12 principles of animation. The tail: learning to animate the movement of the ball’s tail. The jump of a pillow: drawing folds. Studying preparation and aftereffect.

Second month

Pendulum: animating a swinging object. Studying the overlap. Drawing hands. Morphing: transforming one object into another. Studying animation styles. Learning to work with the stage, paint animation and create special effects.

Third month

Animating a 360° turn of a character. Learning to keep size and proportion.

First month

Animating the character’s gait. Exploring the character's design and posing.

Second month

Dynamic shot. Studying model sheet, weight and balance. Working on a camera, perspective, rhythm.

Third month

Lifting weights. Learning to convey weight in animation.

First month

Head turn. Learning to convey emotions. Learning facial design.

Second month

Acting. Learning to animate and humanize a character. Studying facial expressions, dialogue, specific movements.

Third month

Fluttering scarf. Animating fabric in air streams. Studying the principle of the wave.

First month

Developing an idea for a short animated film. Using references and thumbnails. Сreating a storyboard for the video. Studying layout.

Second month

Preliminary animation. Studying the color script. Creating a background. Studying the time down. Creating effects.

Third month

Fine-tuned animation. Compositing. Final changes, editing and finalizing.

Students showcase

Successful portfolio is vital for employment

Learn from anywhere

Distance learning and online workshops allow you to study wherever you are.

Convenient schedule

It is possible to combine animation classes with other activities.

Personalised approach

The mentor gives individual feedback on each student's work.

Group communication

Group chats with classmates and the mentor.

Online workshops

Ask your mentor online.

Recorded video lectures

Recorded lectures are available to students to view at any time.

Studios and companies

where our students work

 

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