Mechanics of motion in traditional 2D animation

We learn how to design animated characters, hone animation effects, and create dynamic shots of a character in motion.

Start date
October 7, 2024
Duration
12 weeks
Price per month
€400
Sign up for the course
Mechanics of motion in [hl]traditional[/hl] 2D animation
Edward Kurchevsky

Mentor

Edward Kurchevsky

2D animator and director, worked on Primal, Scavengers Reign, Tales of Alethrion and others.

About the course

The goals of the course are to learn the principles of character motion mechanics, learn how to work with its movement in space and create dynamic scenes with chases or battles. We’ll also work on conveying the weight and talk about animated character design and expressive positions.

After the course

After the course, students become semi-professional animators who know how to work with characters and can continue mastering their skills at the Acting Course. Graduates also create demo reels with finished battle scenes and various movements of heroes which will help them to get a job in 2D animation studios.

The course is suitable if you:

  • Decided to become a 2D animator and go to your goal

    You get a creative profession, you value your time, which you are ready to spend on self-development and improving your skills. You are looking for an experienced and practicing mentor who will help you pump up your skills in body mechanics.

  • An ambitious indie studio

    You aim to enhance both the quality and efficiency of your employees' work, achieve higher production levels, gain a deeper understanding of software and its potential, and infuse fresh energy into your projects with innovative ideas.

  • Graduate of the course "Traditional 2D animation. Course 1 — Basics"

    Know how to apply the 12 basic principles of animation in practice, good at drawing and ready to move on.

The course is [hl]suitable[/hl] if you:

Сurriculum

First month

4 lessons

  1. Walk. Teach the character to walk.
  2. Character design. Continue to animate the gait.
  3. Posing. Continue to animate the gait.
  4. Model sheet. Sketching for a dynamic shot.
  • 4 weeks (please, make sure to have 6+ hours per week for homework)

    4 weeks (please, make sure to have 6+ hours per week for homework)

  • Learn to animate one of the most difficult assignments in the course - a character's cyclic gait. With this assignment you will understand how and why a person moves. How to track design and how important it is to understand character design.

    Learn to animate one of the most difficult assignments in the course - a character's cyclic gait. With this assignment you will understand how and why a person moves. How to track design and how important it is to understand character design.

First month

Second month

4 lessons

  1. Dynamic shot.
  2. Storyboard and angles. We work out the character’s movement, draw the keys.
  3. Perspective. How to use the perspective.
  4. Layout. Character drawing.
  • 4 weeks (please, make sure to have 6+ hours per week for homework)

    4 weeks (please, make sure to have 6+ hours per week for homework)

  • Learn how to work on a complex and spectacular scene. Understand the principles of movement in perspective, as well as working with references. This will be one of the most important works in your portfolio.

    Learn how to work on a complex and spectacular scene. Understand the principles of movement in perspective, as well as working with references. This will be one of the most important works in your portfolio.

Second month

Third month

3 lessons

  1. Weight lifting. We add overlaps and polish the character’s arcs in motion.
  2. Rhythm. We trace the arches and transfer the design. Create a believable weight lifting scene that teaches you how to work with the world around your character
  3. Preparing a demo reel.
  • 4 weeks (please, make sure to have 6+ hours per week for homework)

    4 weeks (please, make sure to have 6+ hours per week for homework)

  • Create shots for your portfolio, learn how to work with rhythm in animation and maintain mass proportions in motion.

    Create shots for your portfolio, learn how to work with rhythm in animation and maintain mass proportions in motion.

Third month

You will learn

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Course author

Edward Kurchevsky, a director and 2D animator who has been in the industry for over 10 years.

Your resume after a full course of study

Mechanics of motion in [hl]traditional[/hl] 2D animation

Mechanics of motion in traditional 2D animation

Course fee

€400

Start

October 7, 2024

Spots left

10 spots

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