2D Artist/Animator (Frame-by-Frame) for Game Project

Remote (Europe/Ukraine)
Level: Mid level
from 06 November

Job Description

Hiring: 2D Artist/Animator (Frame-by-Frame)
💼 Full-time | 🌍 Remote (Europe/Ukraine)

A US-based product team is building a first-of-its-kind immersive gaming console and is seeking a talented 2D Artist/Animator to bring imaginative characters and worlds to life.

About the Role:

They are looking for a skilled 2D Artist/Animator with strong frame-by-frame (FBF) animation skills to help bring console unique worlds and characters to life. This role goes beyond simple sprite rotations – they need someone who can create full multi-state asset sets (idle, walk, turn, attack, hit, death, FX, etc.) and collaborate closely with designers and engineers to ensure animations are visually appealing, technically optimized, and performant on constrained devices.

Responsibilities:

  • Create multi-state 2D assets (characters, objects, FX) with full directional and phase variations (e.g., 8 directions, multiple action states)
  • Produce frame-by-frame animations for characters, objects, and screen effects (explosions, trails, flashes)
  • Prepare clean and optimized sprite sheets/atlases with consistent sizes, pivots, fields, and minimal blur
  • Export production-ready packages (PNG atlases, JSON/CSV metadata when needed)
  • Collaborate with game designers and engineers on naming conventions, grids, pivot points, and in-build testing
  • Support the evolving scene/effects pipeline for Octava with a focus on clarity, readability, and performance


🔍 They’re looking for someone with:
▪️ Strong FBF (frame-by-frame) animation portfolio
▪️ Experience creating full multi-state assets (idle, walk, FX, death, etc.)
▪️ Clean sprite sheets/atlases (consistent sizes, pivots, margins)
▪️ Understanding of optimization for memory/performance

🎨 Tools: Aseprite, Photoshop, Clip Studio, TVPaint, Toon Boom (flexible)

What They’d Like to See in Your Application:

  • A few Pixel Art examples
  • 3-5 short FBF animation clips showcasing your skills
  • 1-2 sprite sheets/atlases with clear markings (pivots, grids)
  • Example of a multi-state asset (GIF/video + source atlas files)

How to Apply:
Apply filling the form below:
https://lnkd.in/d8bcfXAi

Requirements

  • Strong portfolio of frame-by-frame 2D animation (not just motion graphics)
  • Demonstrated cases of full multi-state asset sets (e.g., 8-direction animations, phases of movement, reactions)
  • Proficiency in preparing clean sprite atlases (consistent sizes, pivots, margins)
  • Demonstrated experience with Pixel Art
  • Hands-on experience with animation tools such as Aseprite, Photoshop, Clip Studio, TVPaint, Toon Boom (tool choice flexible quality of FBF is key)
  • Basic understanding of rendering/memory constraints and optimization techniques.
  • Nice to Have: Experience with hand-drawn VFX (explosions, trails, particle effects)
  • Nice to Have: F amiliarity with Spine/DragonBones (as a secondary tool, though FBF is mandatory)
  • Nice to Have: Strong attention to detail, technical accuracy, and ability to respond quickly to feedback

Offer includes

Salary

Based on interview results

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